![cover](https://raiding.zone/docs/posts/soultowersrework/cover.png)
The Rework of Soul Towers is finished
With new textures, decorations, and enemies.
![soulTowers](https://raiding.zone/docs/posts/soultowersrework/soulTowers.png)
Say hello to our latest fiend Siphon:
![siphon](https://raiding.zone/docs/posts/soultowersrework/siphon.png)
You can get a quick look at the level:
Highlighting is working again.
There were some bugs in the render pipeline. I learned a lot of stuff about the scriptable render pipeline.
![siphon](https://raiding.zone/docs/posts/soultowersrework/highlighting.png)
Thanks to Zemn for the bug-reporting
There was a bug with the experience system. Experience on weapons didn’t show up on the compilation screen. In the end, it was a caching problem.
Next Up: Firebound Forge Rework
I also want to rework the design of the Obsidian Warhammer. The changes I introduced with diminishing returns did hurt the gameplay.